Direction
Shape the proposition, product logic and visual language before implementation starts deciding the product by accident.
01 / About
I'm Simone Locatelli. I bring product thinking, visual direction and engineering into one practice.
I'm interested in work where technology does more than sit behind the experience — it helps define how the product feels, communicates and behaves.
Read my story02 / My Story
I started with a scientific and mathematical education, but my career has never followed a straight line.
After an early experience in public relations, I moved to Milan and worked as a security technician. In 2014, I left Italy for London, originally thinking it would be a temporary move — a chance to improve my English and explore something new. I stayed for almost a decade.
London changed the direction of my life. After working in hospitality, I became increasingly drawn to the idea of building something of my own.
In 2015, I founded Art of Camden, an independent tattoo studio in Camden Town.
I wasn't a tattoo artist myself. My role was to build the environment around the artists: the identity, the customer experience, the organisation and the business behind the creative work.
Running the studio for seven years taught me things that are difficult to learn from a course: how to work with clients, make decisions with incomplete information, solve problems quickly, manage people and resources, build a brand, and take responsibility when something doesn't work.
After the pandemic, I eventually decided to close the studio. The business had reached a point where I no longer saw the kind of future I wanted to build around it.
But I left with something much more valuable than when I started: experience.
Technology had always fascinated me, particularly computers and the idea of creating things through them.
After Art of Camden, I finally gave that curiosity the space it deserved.
I began studying programming and web development independently through courses, documentation, technical videos and, most importantly, by building things.
My first experiments were websites and e-commerce projects. Some worked better than others. That process gradually pushed me toward more complex applications, SaaS products and custom software.
And somewhere along the way, I realised that what fascinated me most wasn't only creating things.It was building systems.
Today I work as a Full Stack Developer and Digital Artist, designing and building digital products from concept to production.
The different parts of my background are no longer separate careers to me. Design influences how I approach interfaces. Entrepreneurship influences how I think about products and users. My scientific background influences how I approach systems and problems. And software gives me a medium where all of those things can exist together.
I build digital products with an engineer's logic, an artist's eye, and the practical mindset of someone who has already built a business from the ground up.
03 / Practice
Shape the proposition, product logic and visual language before implementation starts deciding the product by accident.
Turn the idea into architecture, user flows, interactions and interfaces that make the system understandable.
Build the real application — frontend, backend, data, integrations, interactive 3D and the infrastructure around it.
Test, deploy, measure and refine until the work operates outside the design file and development environment.
04 / Point of view
Technology should earn its place in the experience.
Complex systems should become easier to understand through the product, not more complicated because of it.
Function does not require neutrality. Visual and interaction decisions can give a digital product a point of view.
The work has to survive production: real users, real states, real devices, real constraints and continued iteration.
05 / Collaboration
I work best on ambitious ideas that need someone who can move across product, design and engineering without losing the thread.
That can mean building a new digital product, creating an interactive experience, developing infrastructure for a creative or social-impact project, or exploring something that does not fit neatly inside one discipline.